Hi fellow Rift player,
If you are reading this, you probably are a Rift fanatic just like me. Like any real fan, you are no doubt looking for the tips and strategies to get the edge over your Defiant or Guardian competition.
After all, losing Warfronts and getting walked over by the other faction is no fun.. and isn’t having fun why we play the game in the first place? I first got the idea for putting together this website on Rift Guides after seeing all the great strategies on my favorite SC2 site, SC2HeartoftheSwarmStrategy.com. I like it because I can play as a random race and still get strategies for each race. I wanted to put together a resource that provides players with access to guides of this caliber for Rift and this website is the result.
Picking the perfect build for PvP, PvE, and leveling is not simple. With thousands of different options, it is no wonder why some players who dial in the right combination of talents dominate while the rest of us are left to tremble at their feet.
What if I told you that you could get all this information in one source? Surely by now you have seen the ads on other sites for various Rift guides, but are any of them any good?
We reviewed every single Rift Guide and put up a comparison chart so you can easily see how each Rift guide stacks up:
|Xerxes Guide||KF Guides||Kalmar's Guide||Feros Guide
|Money Back Guarantee||60-Day Guarantee||60-Day Guarantee||60-Day Guarantee||60-Day Guarantee
|Where to Buy||
|Guide Website||Xerxes Guide||KF Guides||Kalmar's Guide||Feros Guide
As you can see, our recommended guide is Xerxes Guide. This guide literally has everything you need to completely master Rift, whether it be leveling, PvP, Warfronts, Dungeons, you will get everything in Xerxes Guide.
Click Here to Get Xerxes Rift Guide
No matter what you are interested in Rift: Planes of Telara, Xerxes Guide has what you need. It is really awesome to be able to have all four builds set up for your character so you can quickly swap between PvP Domination, all out DPS, and even a tanking or healing spec as well.
No matter what the situation calls for, when you use the builds in Xerxes Guide, you can rise to the occasion with flying colors. It is a great feeling to have half the server on your friends list and be constantly flooded with whispers and group invites since you can play every role and crush it in PvP.
If you are serious about Rift, want to really enjoy the game and be one of the best players on your server, then you need to get Xerxes Rift guide.
Click Here to Get Xerxes Rift Guide
Hey Rift fans,
I am sure a lot of you will be at least checking out the new MMORPG, TERA Online. Since all of us Rift fans prefer MMORPGs that are a bit off the beaten path (i.e. not WoW), TERA is a natural game to play. I actually find this game very enjoyable and would recommend it to anyone.
If you need some tips and strategies for TERA, check out this TERA guide. It contains all the tips and strategies you would want for each class and gives you a basic overview of how to master all of the game’s mechanics. TERA is quite different from other MMORPGs so if you are a bit confused the first time you log in, the guide I just mentioned will help you out quite a bit. I heartily recommend it!
With the release of patch 1.1, a new event was announced in Rift: The River of Souls. In this Rift guide, I will be going over what this event is and how you can participate in it.
Alsbeth, one of the protagonists of the game and the primary underling of Regulos (the most prolific “boss” in the game), has accessed a powerful relic and is trying to take over the world of Telara. It is the players’ job to stop her.
One of the primary features of this event is the appearance of Death Rifts and events around the world. Players can take out these Rifts in order to complete quests and earn rewards. Normally death Rifts are contained to certain areas of the game, but with this event Rifts are opening up all over the world.
Another thing worth mentioning in this Rift guide is that there are Daily Quests available in Sanctum and Meridian. Players can complete these quests in order to receive Otherworldy Shards.
Otherwordly Shards can be used to purchase a variety of rewards, including epic items. Particular items of note include the epic rings available:
Note: This picture was taken on a Warrior; each class will have their own specific rings available to them.
Note x2: You can also earn Otherworldy Shards by sealing the death rifts mentioned earlier in this Rift guide.
About the Epics
The stats in the picture above are important to note. The Greater Soul-Iron Ring is actually on par with level 50 blue items. It may perhaps is even worse than the level 50 blue faction ring available from The Order of Mathos faction vendor in Stillmoor. As a result, is it the advice of this Rift guide to think twice about spending your shards on an item that can easily be replaced by a faction item (the faction is easily earned just leveling up as well – no faction dailies needed for the rings).
The higher tier epic ring is no better (and perhaps worse) than the Prestige PvP ring and rings available from raiding and tokens. Keep that in mind when you decide on how to spend your tokens. With that said, you may decide to grab the epic ring and save your prestige for other gear if you have no interest in heroics or raids.
Additionally, in some of the developer posts there was mention that players will be able to get special weapons. Given that at the time of the writing of this Rift guide we are only in phase 1 of the event, it is quite possible that they will be introduced in phase 2 or phase 3. It is also possible a new currency will be used, so the hoarding of these shards may be all for naught
They will not pull the vendors though until the final phase, so at the very least you should be able to go back and buy the rings should there not be any other way to spend your Otherworldly Shards.
It figures that shortly after I post a Rift guide on the Riftblade, a nerf comes. It was probably quite deserving and now I feel that the Riftblade is in-line with what it should be.
Most players will outright assume that a RIftblade is no longer worth playing. For what its worth, for some reason nearly all the Warriors I saw were Reavers or Champions, which also received nerfs.
After testing, it is my conclusion that Riftblade DPS really did not get nerfed significantly. In fact I do almost exactly the same damage as before, it is just that now I cannot use Rift Surge every 10 seconds (30 seconds instead). Additionally, you will have to melee in order to deal damage (which in itself is a fairly big change).
For the first part of this Rift guide, I wanted to talk about what changes are necessary for living life after the Riftblade nerf. Previously, I almost exclusively used Freeze Armor, Fiery Burst, Rift Surge, and Flamespear (longer CD moves used as needed of course, such as Stonespear, Windspear, and the like).
Now, you have to use a lot more abilities to deal damage. Flamespear has a 4 second cool-down so you cannot use it over and over as your primary attack. You now have to use Frost Strike and Searing Strike. Here is the list of regularly used Riftblade abilities we will be taking advantage of in this Rift guide:
Frost Strike (increases next 2 Searing Strike’s damage by 20%, also has 10 second cool-down). Melee attack.
Searing Strike – Deals fire damage, melee attack.
Flamespear – Your most powerful attack still, 4 second cd
Freeze Armor – Increases fire damage taken by 20% for 15 seconds
Rift Surge – Deals damage when an enemy uses an ability
Fiery Burst – Deals damage and increases elemental damage taken by 30% (when talented) for 6 seconds
Windspear – 5 second silence
Stonespear – 5 second root
Using the Abilities
The key thing to understand about the Riftblade is:
1. Even its melee attacks deal elemental damage.
2. It has a lot of bonus multipliers for elemental damage.
3. You have to melee now to deal good damage.
What I recommend is:
- Open with Stonespear or Bull Rush (depending on soul choices). This will allow you to get close.
- Next, use Freeze Armor. This puts you your +20% to fire damage debuff.
- Next, use Flamespear. This is your hardest hitting attack when you have freeze armor up so there is no reason not to use it early.
- At this point, you should be in melee range of your target and they should be snared. Use Fiery Burst (even though it is only 2 points) and then use Frost Strike. Frost Strike will debuff the target with another +20% damage boost for Searing Strike and Fiery Burst will boost elemental damage by 30% for 4 seconds (since it was a 2-point burst).
- This means that your next two Searing Strikes will hit very hard (+20% from Freeze Armor + 30% from Fiery Burst + 20% from Frost Strike). I do not know if these are multiplicative or additive, nor whether they only influence the elemental part of the damage or influence both the “weapon damage” portion plus the elemental damage. What I do know is that with all these buffs running, Searing Strike actually for the same damage that the old Flamespear did, and I have a crummy weapon. Combined with the slight buff to Flamespear’s damage, my DPS is about the same as before (would be better but the Rift Surge debuff does limit things).
- From here, drop 2x Searing Strike + 1x Flamespear + 1x Fiery Burst. This will do quite a bit of damage to your target.
If that did not finish off your target you can always refresh Freeze Armor and repeat the process. You can also add in Wind Spear to help reduce healing, and drop Rift Surge on targets at full HP, particularly Rogues and other Warriors. The immolation-type shield also gets used a bit now as you are in melee range.
You still can deal a nice bit of burst damage from range thanks to Flamespear, Windspear, Stonespear, and Fiery Burst (or Earth Burst).
Riftblade Nerf Conclusion
While the Riftblade nerf definnitely hurt Riftblades, you can see from this Rift Guide that the change are not insurmountable. Now, you have to melee and use more abilities but your damage can still be comparable to before, and best of all – you can still wear a shield and pick up subtalents from Paladin!
While getting a few platinum in Rift is quite easy, getting a lot of platinum is actually fairly difficult. Fortunately, nothing is terribly expensive in Rift so by using this Rift guide, you will have all the strategies you need for earning more platinum.
Rift Guide to Platinum
As mentioned earlier in the Rift guide, there really is not too much available in the game to spend money on. The best mount only runs ~125 platinum, and you can even get around spending that much by instead using favor or turning in a lot of artifacts.
The best gear comes from raids and vendors, so there really is not any gear to buy from crafters. Sure, “The Wall” is a solid shield but you can upgrade everything pretty rapidly in raids.
As a result, since there is so little to buy in Rift, there are only a few things you can sell:
Outside of those, you will struggle to find much to sell on the auction house. The only other way to make money is by completing quests (a poor way of earning money) and just by farming and selling things to the vendor.
The Best Rift Guide Approach To Earning Platinum
Personally, I think that the easiest way as a result is by getting artifacts and materials and selling them on the auction house. Level up mining and foraging and head out into the wilderness in search of things to harvest. The best spot for harvesting is Stillmoor.
Stillmoor is one of the few places in game where you can find the top level herbs and ores. You can get these around the citadel in the west. You may have to dodge some enemies (or even fight a few to get them) but in the end these herbs, wood, and ore are worth a lot of platinum for a stack.
Additionally, Stillmoor has a ton of level 50 artifacts in it which spawn very richly around the zone. You can sell some of these pieces for 5-20 platinum. Check your AH as there are collecting nuts which will pay practically anything for some of the rare pieces.
The most important pieces to note are the ones that go to 2 sets in the zone. In other words, as you may have noticed some sets belong both the “zone” set and their own individual set. These pieces, particularly the blue, non-invasion pieces, are worth immense amounts of platinum. You will run into these if you gather regularly.
I do not think crafting is a viable way for most to earn platinum at this point. Every server already has dozens of crafters for each profession at cap with tons of recipes already out there.
If there was actually things to buy in the long term in Rift perhaps this would be a valuable pursuit. However, the money you make from selling your gathering materials instead of the money you spend trying to level your crafts will carry you quite far in Rift.
To wrap up this Rift guide for platinum, by far the best way for the average player to make platinum is to take up gathering (both mining and foraging), head to Stillmoor, and roam the countryside looking for herbs, ore, and artifacts.
In this Rift guide, I will be revealing how PvP works in Rift and how you can get the best rewards in-game.
The main feature of Rift PvP is warfronts. Warfronts are quite like the battleground feature in World of Warcraft. I try not to draw comparisons between different games in this Rift guide but warfronts and battlegrounds are pretty much the exact same thing – instanced PvP mini-games which you can “queue” for, zone in, and play against random players from your cluster of servers.
At any rate, if you want to do any sort of PvP in Rift you will wind up in one of these warfronts. There is very little PvP to be done in the world as most players spend time either in town, in instances, or in warfronts.
Continuing on with this Rift guide, there are four warfronts you can choose from: The Black Garden, The Codex, The Battle of Port Scion, and Whitefall Steppes.
Maximizing Rewards – Rift PvP Guide
The most commonly played warfront prior to level 50 is The Black Garden. This warfront has the fastest games and definitely offers the most favor per hour. Favor, if you do not already know, is the currency used to buy PvP gear in Rift.
The Battle of Port Scion is the warfront of choice at level 50. You cannot play prior to level 50 in this warfront. Also, it is hard to get a game going before about 4 PM server time as there are just not enough players on to get a game started. This is the largest warfront.
It is practically impossible to get a game of Whitefall Steppes going, at least on my shard, once you are outside of the level 30 bracket. Everyone plays The Black Garden or The Battle of Port Scion with an occasional game of The Codex. Try to get your reputation up to decorated before you get out of the level 30 bracket.
Rift Guide – Prestige
Once you hit level 50, players can start earning Prestige from Warfronts. This allows you to purchase new gear and used more talents from your PvP soul. Prestige takes quite a few warfront wins to level up, so be prepared to do a lot of warfronts if you want to get the best PvP gear.
On a relevant note to this Rift Guide, I wonder how they are going to introduce new sets of PvP gear. If they reset prestige entirely, that means players will not be able to make full use of their PvP soul which will really irritate the player base. If they just add on new levels of prestige it will take a very very long time for new players to be able to get decent gear from PvP. This is an interesting conundrum indeed.
Rift Guide Conclusion
To sum up this Rift guide, just remember that when it comes to PvP, The Black Garden is your go-to. This provides the best favor and prestige per hour, win or lose.
The glory days are coming to an end. The Rift Riftblade is finally getting nerfed. In this Rift guide, I will talk about what proposed nerfs are coming. I will also be giving you great information
According to the sources of this Rift guide, players can expect to find a few changes to the Riftblade in a coming patch. These may change a bit, but here are the primary ones:
- Flamespear is now a 4 second cooldown. Its damage has been increased to make up for this.
- Rift Surge is now a 30-second cooldown.
There are a few other tweaks, but these are the only real changes players need to worry about.
Rift Guide – Life After Flamespear
Due to these changes, Flamespear will not be nearly as good as it was in the past. However, the 4 seond cool-down is not the end of the world. In this Rift Guide, I will go over how to play Riftblade without Flamespear.
Basically, players now will have to participate in some melee combat. As a result, I still recommend using a sword and shield. What you can do is use Frost Strike –> Searing Strike –> Flamespear –> Finisher. Now that Flamespear’s damage has been buffed, this rotation is not too much worse than 3x Flamespear –> Finisher.
The major downside of this Rift guide is that you have to melee other players.
Rift Guide – Changes to Rift Surge
The Rift Surge nerf is quite unfortunate, given that it was one of our best abilities. However, all hope is not lost. Once you get fully talented and use the Ice Armor debuff, Fiery Burst actually nearly as much damage as Rift Surge does, especially when you consider it increases the elemental damage an enemy takes by 305 for the next 6 seconds. When you are bursting down an opponent that extra 30% damage goes a long way.
What you will want to do now is just save Rift Surge for targets at full health when you are fighting 1v1. You will not want to waste your cooldown on players who have too much health.
The best targets for Rift Surge are Rogues (especially ranged Rogues) and other Warriors. Rift Surge decimates Marksman and Ranger specs, especially now that they will try to kite you thanks to the Flamespear nerf. Put up Rift Surge on them and they will find that they will be hurting themselves faster than they are hurting you!
Riftblade Nerf Conclusion
Despite the Riftblade nerfs, I still think Riftblades will be a force to be reckoned with in Warfronts. While you do have to do a bit of meleeing now, with Paladin as a sub-soul you allow yourself to soak up a lot of extra damage.
In this Rift Guide, I wanted to cover what exactly salvaged materials do in Rift. This is a common question as you get access to the “salvage armor” (or weapon) long before you get access to recipes that use these materials.
As you know by now, players can use the salvage function in Rift so recuperate salvaged metal, leather, cloth, and wood. Salvaging shields and weapons can give you wood, whereas salvaging armor can give you metal (plate or chain), leather (leather armor), and cloth (cloth armor).
This gives you salvaged pieces. These are actually their own class of item. For example, if you made a piece of armor using Iron Bars, instead of getting back iron, you will get back “salvaged metal”. That is an important thing to remember in this Rift Guide as these are two distinct materials with no conversion process currently in game.
Salvaged Metal Uses
At first glance you might think that salvaging metal is going to give you materials you can use to make more armor. This is actually not the case strangely enough.
Salvaged materials are actually used almost exclusively to make item augments. These can be applied to an item to offer some permanent or temporary stat bonus.
For example, salvaged metal can be used to create whetstones which can be applied to weapons to increase their damage. There are a lot of other uses but I cannot include them all in this Rift Guide. Check your recipes in game and you will find that you have a separate class of augment-related recipes which are powered by salvaged materials.
However, if there is one thing to remember from this Rift guide, is is that salvaged leather can be quite valuable. At a high level, salvaged leather can used to make an augment for leggings which significantly increases your mounted movement speed.
Nearly every player will want to increase their mount movement speed so if you can make these you can sell a lot each day. On a busy server, about 10-20 of these will sell each day, depending on population. Players keep leveling up alts as well so that will keep the demand for these items high.
While I cannot guarantee in this Rift Guide that these items will remain valuable forever, I can say that they should be worth some money for at least the next couple of months.
Another important thing to know about salvaged materials is that there is no way to get these materials besides salvaging armor or buying them from other players who salvaged for these materials.
As a result, you will want to salvage some of the things you craft while leveling up and stock the materials away. This is especially case for the top tier of armor (level 50). I cannot put all the recipes in this Rift Guide and I am sure they will add more recipes to the game in future content patches.
As a result you will want to have some salvaged materials tucked away in case you get a new recipe which uses these. It is much cheaper to salvage items you were going to sell to the vendor anyway than it is to try to get a bunch of it at one time (as level 50 greens are in limited supply).
In this Rift Guide, I will be going over the finer points of playing Champion. Frankly, the vast majority of players do not know how to play champion, they do not have good champion builds, and they really need to read this Rift Warrior Champion guide.
Below, I will be revealing the best Rift champion build so you can start using this great class to own the proverbial face in PvP.
This thing is a big pet peeve of mine. Champions are completely garbage at lower levels of play. They just are; take the advice of this Rift guide and stay away from them before level 50. You will want the 51 point talent in Champion before you go anywhere near this class.
Secondly, you need a lot of HP and valor to make this work. Being a melee class means everyone is going to focus you down. If you players tab to you and see a Warrior with a 2-hand weapon on and 5000 HP they are going to blow you up instantly.
For this Rift Guide, I recommend avoiding the champion until your gear reaches the point where you have a minimum of 6000 HP. This requires that you play a Riftblade or some class that is actually decent prior to getting your first few ranks of prestige.
Once you have a few levels of prestige, you can buy all the PvP gear you need to do well in level 50 Warfronts as a Champion.
Rift Champion Builds for PvP
The best Champion PvP build is simple: full Champion (all 51 points) and 15 points in the Vindicator (PvP) soul. This gives you all the things you need to dominate in PvP as a Champion including the standing which lets your Titan’s Strike hit for ridiculous amounts of damage and other talents which increase both your survivability and the damage you deal to other players.
There are so many talents the Champion has access to that increase his Physical damage, it is no surprise that a well-geared champion crits mages for 2500+ damage.
Playing the Champion
Once you have the gear and the build, playing the champion is easy. When you use Bull Rush, you get a 3 second stun. When that is about to wear off, you can use Titan’s Strike, which is a follow-up 5 second stun. During this 8 second stun you should be able to kill most players.
I think that this is a little unbalanced but it is a lot of fun for those reading this Rift guide and those playing a Champion.
The most important thing you can do when playing a champion is to bind all your instant attacks (inescable fury + the one that procs off of a crit – I cannot remember the name) to hotkeys. These abilities are both off the Global Cooldown, meaning that you can use them at the same time as other abilities. You want these on hotkeys – if you are clicking on them you are too slow and not taking advantage of the GCD free ability.
The other thing to remember is that Champion’s reduce the healing their enemies take by 50% after getting a crit. You have an ability on a short cool-down which makes your critical hit rate 100%. Use this when you engage a Cleric, Bard, or Chloromancer right from the start so you can reduce their healing abilities. The 100% critical ability is essentially a Mortal Strike from WoW. You can use it off the global cooldown and when your next attack ability crits, you are apply your healing debuff.
I have two main characters which I play in Rift, one of which is a Riftblade-specced Warrior. Lately, however, I have run into dozens of Riftblades who have no idea how to play the class.
I suspect this lack of skill is the reason why Reaver-builds have become the new flavor of the month spec, despite Riftblade being the vastly superior build. Fear not, for in this Rift guide I will be teaching you exactly how to play Riftblade so you can dominate competition.
Rift Warrior Riftblade Build
As a Riftblade, I believe the best spec is a mix between Riftblade and Paladin. Riftblade gives you all the damage you need, and many other specs do not give the Riftblade extra damage. This is because the Riftblade deals magic damage, whereas nearly every other spec available for Warriors specifies “physical attack” abilities. Keep that in mind as you go through this Rift guide.
However, for whatever reason, the small-arms specialization talent in the Paladin soul tree increases Riftblade damage if you are using a 1-hand weapon and a shield. Note: if you are not using a 1-hand and a shield then you are not playing the class right. Put your shield on as your 2-hand deals almost no extra damage over the 1-hand weapon.
Thirty-three points in Riftblade is plenty to get all the good talents and you can put the rest in Paladin. This will boost your HP massively, give you 10% extra damage, healing and damage dealt when blocking (you will block often), various CC breaks, a full heal, and more.
Now that we have our Riftblade build down, we can get on with this Rift guide. Before we go much further, let us look at our primary abilities:
- Rift Surge: Deals damage every time enemy player uses in ability
- Frost Snare (can’t remember name – sorry!): increases fire damage taken by 20%.
- Flamespear: Static fire damage from range, generates 1 combo point
- Windspear: 5 second silence, generates 1 combo point
- Fiery Burst: Deals damage every second for 4 seconds
- Stonespear: 5 second root, generates 1 combo point
- Storm Burst: AoE damage
- Earth Burst: AoE Damage, 15 second snare, spell interrupt
- Riftwalk: Teleport to a target, drops snares and stuns
Beating Warriors and Rogues
Fighting Warriors and Rogues is incredibly easy as a Riftblade. The first thing you want to do, as soon as possible, is to get up Rift Surge. This is your bread and butter ability.
Once Rift Surge is up, Rogues will literally be unable to defeat you, as the damage they take from using their abilities is usually greater than the damage they deal. Stay at range and use Flamespear x3 –> Rift Surge –> Flamespear x3 –> Dead Rogue. Versus a Bard, simply use Windspear whenever it is off cool-down and you will be just fine; cadence and Coda of Restoration cannot keep up with Riftblade damage, especially if you are throwing in an occasional silence.
Versus Warriors, you employ the same general strategy but open with your Frost snare and finish with Fiery Burst. Rogues you can practically kill in a few seconds, but you will need a few more rounds of abilities against a Warrior, which makes your frost snaring ability and Fiery Burst worth it. You still want to use Rift Surge as your first finisher.
Do Not Melee
The biggest mistake most Warriors make when trying to play RIftblade is that they want to melee. Why? All your spells are ranged. Take the advice of this Rift Guide and do not try to melee.
In fact, you want to try to identify melee Rogues and Warriors and kite them the best you can. In other words, as soon as you engage, use your frost snaring ability and run away (all while casting flame spear). This usually forces a charge (or Riftstalker blink ability) and a snare. At this point, you can use your Riftwalk ability to break the snare and stun. As soon as you use your blink, use Stonespear (the 5 second root) and walk away. You are now free to beat the person at your leisure (especially if it is a Warrior as they have no range snare).
It is even better when you run into a flavor-of-the-month Reaver build. You can kite them so easily and still deal damage to them quickly. They will try to run, but with your frost snare and Stonespear they have quite a bit of trouble!
Clerics and Mages
Mages you can fight just like Rogues. Use the information above in the Rift Guide and you can easily take them out. Flamespear + Rift Surge + Earth Burst takes them out quick. You can use windspear to help with chloromancers.
Clerics on the other hand take more of a surprise. To beat a Cleric, you need to “set yourself up” and then burst them down before they even realize what happened. Here is how:
- Start off by getting 3 attack points (Flamespear) and regenerate to full power.
- Next, drop Rift Surge, get 3 more combo points, and generate back to full power.
- At this point, drop your Frost snare and regenerate back to full power (there should still be 2-3 ticks of Rift Surge left which is all you need).
- Finally, hit them with a Fiery Burst and start spamming Flamespear. Once they dip to 60% health hit them with Windspear. During this five-second silence, you need to frontload damage, so use fiery burst as your second finisher and then earth burst as your third.
- By the time they come out of the silence, they should be dead or so low that Rift Surge ticks will take them out when they try to cast.
Riftblade Guide Conclusion
Thanks to this Rift Guide, you now know how to play a Riftblade in PvP. Use Rift Surge on everyone as it is your best finisher, use a shield and do not melee, kite around players the best you can, and carefully and methodically try to burst down healers.
In this Rift Guide, I will be going over how to use the Saboteur effectively in PvP and what talents you want to use and when.
Dealing burst damage is the Saboteur’s calling card. However, most newbie Saboteurs do not pick the right support spec.
Without a doubt, your #2 soul as a Saboteur needs to be Nightblade. You want to put at a minimum at least 5 points in the talent that increases attack ability damage by 15%. This is a huge buff for the Saboteur as your combo-point generating abilities do 90% of your damage. No other entry level talent will boost your damage by nearly 15% like the Nightblade will.
Another thing I have to say in this Rift guide on Saboteurs is that Saboteurs need to stop stacking 5 Blast Charges up on a single target. This is an incredible waste of damage. You have a talent called Charge Booster which increases the power of each type of charge by 1. In other words, if you have 1 blast charge on a target, when it detonates it will have the power of 2 blast charges. However, if you have 2 blast charges on a target, it will only have the power of 3 blast charges.
Compare that to if you have 1 Blast Charge, 1 Caltrop Charge, 1 Embers Charge, 1 Spiked Charge, and 1 stun charge (can’t remember name off the top of my head!). When it detonates, you get the power of 10 charges, as each different type of charge gets a different bonus!
By stacking these charges up like this, you deal more damage than if you stacked 5 Blast Charges, you get armor piercing, and you stun the opponent for 2 seconds. During this stun, you can follow up with Rapid Setup and hit the enemy with another 5 point Blast Charge before they come unstunned. That is how you blow someone up with Saboteur.
Blowing people up with Saboteur is very easy. The difference between bad and excellent Saboteurs is the way they use their other abilities. Saboteurs have traps and bombs which can be very effective, but only when used properly.
One of the most important abilities the Saboteur has is Carpet Bomb, which allows you to drop several bombs in succession without worry about cooldowns. Many people think that this is a great time to spam Annihilation Bomb over and over again.
However, a good Saboteur who follows the information in this Rift Guide realizes that Choke Bomb is by far their best bomb. You can easily spread Choke Bombs all over the enemy casters. Even better, throw down your snaring bomb on enemy healers first, then drop Choke Bomb. Since they are snared, they wlil not be able to move out of the Choke Bomb. They cannot cast any abilities to cancel the snare as they are silenced, forcing them to sit through a full 8-second silence. Your team will do massive damage during that time, and you as well can set up a the damage/stun combo followed up by rapid set-up and burst down one of the healers you silenced.
Playing a Saboteur is more than pressing “1″ five times and then pressing “2″ to blow up your blast charges. Take the advice of this Rift Guide and people will want you on their team rather than laughing about Saboteurs being a “noob spec”.